Strategy / 10–20 min
Beacon Quest
A complete short, original turn-based expedition across three handcrafted valleys. Find keys, trade at workshops, fight shadows and light the final beacon. Every move saves locally.
TouchMouseKeyboardGamepad mapping

How to play
- Use the four directions to explore. Find each key (⚿) and enter the gate (▣).
- Shadows start a turn-based battle. Strike deals full damage; Guard halves your attack but reduces incoming damage by three.
- Springs heal once. Tonics cost five coins; workshops upgrade attack for ten. Defeat the final sentinel before leaving the third valley.
Make your move
- Tap direction or combat buttons. The world waits for your choice.
- Keyboard: arrows move; Enter or Space strikes. Tab reaches Guard, Tonic and Forge.
- Gamepad: directions move and primary button strikes. Physical devices unverified.
A small head start
- Collect treasure before buying an upgrade.
- Save springs for when you are hurt.
- Guard and tonics can turn a dangerous battle around.
Compatibility notes
Touch and keyboard controls are implemented. Physical phones, controllers and Tesla browsers await device testing.
Play style: Directions. Local progress restoration is available for this game.
Credits & source
Denny Games · MIT. Source code
Updated: 2026-10-22. Free to play. Pages may contain disclosed affiliate links; Google ads are inactive.