Arcade / 8–10 min

Volt Keeper

Steer a tiny probe through a live electric field and ground nearby sparks to recharge. Read the arrow-and-bumper circuits, meet each wave's quota and survive the seventeen-wave campaign.

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TouchKeyboardGamepad mapping
Volt Keeper — A cyan probe grounding a spark inside an electric circuit field

How to play

  1. Move through the field and watch the capacitor. If its charge runs out, you lose a life.
  2. Tap GROUND near sparks to absorb them. A successful catch recharges the capacitor and builds your multiplier.
  3. Bank enough energy to meet each wave's quota. Clearing all seventeen waves completes the campaign.

Make your move

  • Touch: use the direction pad; tap GROUND. Keyboard: Arrows/WASD move; Space, Z, X, J or K grounds.
  • Standard gamepad: D-pad or left stick moves; A grounds; Start pauses. Physical-device testing is pending.
  • A full campaign takes about nine minutes in the upstream play guide. Leaving or reloading starts fresh.

A small head start

  • Ground shortly before a spark reaches you; the catch has a short recovery window.
  • Arrows redirect sparks and bumpers speed them up. Watch the path before crossing it.
  • The quota meter and wave clock share a target mark. Compare both before the surge arrives.

Compatibility notes

Touch and keyboard controls are implemented. Physical phones, controllers and Tesla browsers await device testing.

Play style: Directions. This game keeps its own score table only while this play page stays open. Leaving or reloading starts fresh.

Check this game on your device ↗

Compatibility · Input check

Credits & source

ABA Games · MIT · ABA Games. MIT notices and source · Source code

Updated: 2026-10-14. Free to play. Pages may contain disclosed affiliate links; Google ads are inactive.

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