DENNY GAMES / Field notes

Meteor Guard rules and scoring guide

Learn to lead falling meteors, place expanding interception blasts and preserve a city through all five waves. This guide explains the final-threat resolution rule, firing controls and local continuation.

Rules and scoring

Each destroyed meteor gives 100 points. Surviving an intermediate wave adds 250 points. A meteor that reaches the skyline destroys its targeted city once.

Controls and strategy

Tap the sky to aim and fire. Alternatively adjust the horizontal and height sliders and press Fire or Space. A short reload prevents unlimited firing.

Aim a little below a descending meteor so the interceptor meets it in time. Overlapping threats can be caught in one expanding blast. All remaining meteors, interceptors and blasts must resolve before the next wave or the final win.

Pause and continue

Pause freezes the simulation. Your current round stays in this browser and reload requires an explicit start. Restart begins a fresh game. These original games use local progress without an account; clearing site data removes it. Optional analytics follows your existing consent choice.

Sources and next steps