DENNY GAMES / Field notes

How to test browser games on your phone, controller or Tesla

Start with one game and your actual input device. Check loading, play, pause, sound and local saves separately; a responsive screenshot or a synthetic controller event does not prove hardware compatibility.

What should I test first?

Open a game detail and read its controls. Start a round, change the game state, pause, resume and restart. On a phone, try portrait and landscape. For a controller, use the input diagnostic before testing play, then disconnect the controller and confirm the game pauses.

How do I check saving and stability?

Save a favorite and reload. Circuit Loop, Orbit Break and 2048 support local progress; imported Crisp games restart rounds and save personal bests only. Actually play for 20 minutes before marking the long-session check passed. Record crashes, stuck controls or persistent slowdowns rather than inferring success from a short load test.

What about Tesla browsers?

Only use the browser while parked. Record the vehicle computer, firmware, browser behavior and input connection without a VIN or other identifier. Test touch before a controller; native Tesla Arcade controller support does not demonstrate controller availability in its browser. An unavailable browser capability remains a limit of that environment.

Does downloading a report certify my device?

No. The local checklist creates your observation file, leaves untested items as Not tested and never uploads the result. Official compatibility remains unverified until the environment and results have been reviewed. Do not enter personal identifiers into the report.

Sources and next steps