Pilot a lander that collects swinging chains of captives while a defender hunts it. Deliver the chain through eight campaign rounds and bonus challenges.
Pilot a lander that collects swinging chains of captives while a defender hunts it. Deliver the chain through eight campaign rounds and bonus challenges.
Deliver every captive to clear a round and complete round eight to win. Large hauls and time bonuses score more, but enemy fire can cut the chain or destroy the lander.
Only personal best records persist in the shared player. Leaving or reloading restarts the imported round; there is no mid-round checkpoint.
Make your move
Arrows fly the lander. Lower the chain onto captives, then return to the delivery hatch.
Use the large action controls or the game canvas. Pause, restart and sound are controlled by the shared player.
A small head start
Read the game-specific movement and scoring instructions before starting.
Pause whenever needed; the game resumes only after an explicit action.
Compatibility notes
Touch and keyboard controls are implemented. Physical phones, controllers and Tesla browsers await device testing.
Play style: Directions. This game keeps its own score table only while this play page stays open. Leaving or reloading starts fresh.