ActionBarge Hop
Tap: Jump · Hold: Reduce gravity
Hop between barges, reverse a baseball runner, slash enemies or steer through a radar scope. Explore ninety-nine distinct games from ABA Games plus the original Signal Crossing.
ActionTap: Jump · Hold: Reduce gravity
ArcadeHold: Run forward · Release: Run back
ActionTap: Jump & Slash
ActionHold: Sink · Release: Float
ArcadeHold: Thrust upward
PuzzleTap: Release block
ArcadeHold: Contract · Release: Expand
ActionHold: Drill thrust · Release: Fall
ActionHold: Jump
ArcadeHold: Rotate wheel
ArcadeHold: Write · Release: Save Overwriting costs a lot
ArcadeHold: Sweep
ActionTap: Flap
ActionTap: Thrust forward
ArcadeHold: Light gate
PuzzlePress: Create bridge
ActionHold: Stretch & Aim · Release: Launch
ArcadeHold: Fall & Bounce
ActionHold: Dart and Turn
ArcadeHold: Burn up
ArcadeHold: Accelerate
ShootingHold: Mark · Release: Erase
ActionHold: Rise Stomp geysers!
ArcadeTap: Hop
ActionTap: Release hook Hold anchor
ArcadeHold & Release: Place anti-gravity bubbles
ArcadeHold: Thrust up
ArcadeTap: Anti Gravity Pulse
ArcadeHold: Thrust
ArcadeHold: Hop
ArcadeHold: Thrust & Inhale
ArcadeTap: Cycle Lanes
SportsTap: Jump/Turn · Hold: Move
ArcadeHold: Throw ball back · Release: Move
ActionTap: Grab kelp
ArcadeHold: Pull string Catch clouds with kite
ArcadeTap: Move knight
ArcadeTap: Levitate / Fall
ArcadeTap: Bounce higher
ArcadeHold: Adjust focus depth
ShootingHold: Freeze
ArcadeHold: Compress · Release: Launch
ArcadeHold: Glow & Rise
ArcadeTap: Reverse orbit
ActionTap: Jump
ShootingHold: Ping · Tap: Fire & Turn
ArcadeTap: Phase · Hold: Grow
ArcadeHold: Stop
ArcadeTap: Change direction
ArcadeHold: Narrow · Release: Release
ArcadeTap: Push back drifting objects. Don't lose 3 lanes!
ArcadeHold: Charge
ArcadeTap: Change lane
ShootingHold: Charge Scan · Release: Fire + Recoil
ShootingHold: Thrust & Destroy
ActionHold: Anchor & swing · Release: Roll on
ArcadeHold: Move outward · Release: Move inward
ArcadeTap: Turn · Hold: Pause rotation
ActionTap: Jump
ArcadeHold: Stretch · Release: Contract
PuzzleTap: Rotate the cell
ArcadeTap: Turn
ArcadeTap: Staging
ShootingHold: Charge · Release: Blast
ShootingHold: Fix choir Auto-ray on pulse
ArcadeHold: Stomp
ActionTap: Double Jump · Hold: Slide
ArcadeTap: Switch Lane
ArcadeHold: Sunny
PuzzleHold: Connect calls
ActionHold: Charge & Retract · Release: Extend
ActionHold: Extend tongue
ArcadeTap: Change direction · Hold: Shrink & slow down
ActionTap: Change Direction · Hold: Extend Shield
ArcadeTap: Turn
ArcadeHold: Dive & Speed up
ActionTap: Jump
ActionHold: Climb · Release: Slide
ArcadeTap: Flap
ArcadeHold: Ascend · Release: Descend Clean windows!
ArcadeHold: Blow air
ActionTap: Wipe attack
ArcadeTap: Fall
ArcadeHold: Turn Collect Stars Avoid Spikes
ActionHold: Rotate Shield
ActionTap: Turn · Hold: Defense
ArcadeHold: Slow time
ActionHold: Stretch Tower
ArcadeTap: Switch the green road
ArcadeBlink to the sweeping radar beam and fire through hidden hunters.
RacingDraft behind rivals to charge a slingshot, then boost through traffic.
RacingCollect dots around looping lanes while avoiding oncoming cars.
ArcadeRotate a circular pinball table without flippers.
ShootingFly through scrolling formations and ground targets in a continuing sector shooter.
RacingLead patrol cars along your tyre tracks through a city maze.
ActionPilot a lander that collects swinging chains of captives while a defender hunts it.
ShootingDefend two layers of a five-lane corridor.
ShootingPilot a submarine through an underwater rescue-and-combat campaign.
ShootingShoot crossing craft so their falling wrecks crush the lanes below.
ShootingEach button press turns your ship and attacks in a scrolling terrain shooter.
One hundred locally hosted MIT-licensed additions, with original source credits and individual rules. Each starts a fresh round when you leave; browser-local best scores are retained.
Each title has its own timing, obstacles and scoring rules. Open its instructions before playing: a tap may jump, change direction or attack, while holding can charge, descend or move. These are separate games rather than difficulty levels of one game.
Touch and keyboard controls are implemented. Physical phones, controllers and Tesla browsers await device testing.