Protect three stationary cities across five waves of falling meteors. Aim an interceptor at a point ahead of a threat and let the expanding blast catch nearby meteors. Survive with at least one city intact; every wave lasts 20 seconds plus time to resolve the remaining threats.
Each destroyed meteor gives 100 points. Surviving an intermediate wave adds 250 points. A meteor that reaches the skyline destroys its targeted city once.
Aim a little below a descending meteor so the interceptor meets it in time. Overlapping threats can be caught in one expanding blast. All remaining meteors, interceptors and blasts must resolve before the next wave or the final win.
Tap the sky to aim and fire. Alternatively adjust the horizontal and height sliders and press Fire or Space. A short reload prevents unlimited firing.
A small head start
Aim a little below a descending meteor so the interceptor meets it in time. Overlapping threats can be caught in one expanding blast. All remaining meteors, interceptors and blasts must resolve before the next wave or the final win.
Compatibility notes
Touch and keyboard controls are implemented. Physical phones, controllers and Tesla browsers await device testing.
Play style: Point and move. This game keeps its own score table only while this play page stays open. Leaving or reloading starts fresh.